Admittedly, these bite-sized sort of adventures make sense for VR, as spending too much time in a headset can get disorienting. After just a couple of hours, the story wraps itself up and you find yourself back in the cantina. The only real problem here is that the episode is surprisingly short. In this chapter, the story takes on a much darker, more serious tone, but one that's no less engaging. This is the first of the "Tales" planned for the game, in which players take on new roles and experience new stories. After picking up some items and turning them in to Seezelslak, he starts to reminisce about Batuu's past, recalling a legend of a lost temple, a Jedi, and a dark Sith artifact. The anthology aspect comes after gathering a few necessities for your hospitable and talkative barkeep host. Considering the Black Spire Outpost is modeled after the popular Galaxy's Edge area of the Disney theme parks, the Hollywood set feeling makes perfect sense. All of this hits just the right chords to feel like you've left the real world behind and stepped directly into Star Wars, so long as you don't stray too far. You can also step out and explore the Black Spire Outpost, to some extent, taking care to watch for the occasional gang ambush. Here, you can throw darts, play the jukebox, and take in the atmosphere. This is the opening chapter of a planned anthology, with Seezelslak's Cantina serving as the main hub. Star War: Tales from the Galaxy's Edge brings you closer to the Star Wars lore than ever, thanks to its unique combination of virtual reality and storytelling. Since the original Star Wars movie first introduced fans to "a galaxy far, far, away," fans have watched its universe develop into a true phenomenon through film, television, books, toys, and video games.
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